Received: from sebsite.pw (sebsite.pw [71.19.150.50]) by nld3-dev1.alpinelinux.org (Postfix) with ESMTPS id 9B84E780DF7 for <~alpine/aports@lists.alpinelinux.org>; Mon, 3 Jan 2022 03:15:25 +0000 (UTC) Received: from localhost (unknown [8.9.88.219]) (using TLSv1.3 with cipher TLS_AES_128_GCM_SHA256 (128/128 bits) key-exchange X25519 server-signature RSA-PSS (2048 bits) server-digest SHA256) (No client certificate requested) by sebsite.pw (Postfix) with ESMTPSA id 5D9343800BC; Mon, 3 Jan 2022 03:15:08 +0000 (UTC) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/simple; d=sebsite.pw; s=sebsite; t=1641179708; bh=XyOJTSuofb2qNxWey8I0RO6syR44CAf9nLULCUFMcF8=; h=Date:Cc:To:Subject:References:In-Reply-To:From; b=QYvMxh3I71v9OLwncHhsFkp5hgxAIaGEfhvJNVLlvbMF/VRv9UZedxSvBYT3cCUwo n0nfcfiUteCdDCvQjrYiNyaT5emSS271fxAxZioDUtthgZtLuaoSOO84e8udetxvqw pnuoh0RfkmQkdbutB3lJDwVL94HS5kFqdJQRLLbOAhFclJi7cUUoPN1rKp7tlCbrAL tPgCJsGFwtO1UyWP9km3aHnb51z9yRqZr62JJ3wjdjxAeAioeAc/Z02WlFH0IHJn+N JVGuE6GvnwvYInmR7GAb5XqUHCEbtPVnnHA06Sr3o+zKJXNNfaAm7ln+FbMPscv/+T R464ko/lc6Plg== Mime-Version: 1.0 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=UTF-8 Date: Sun, 02 Jan 2022 22:15:23 -0500 Message-Id: Cc: <~alpine/aports@lists.alpinelinux.org> To: "Bart Ribbers" Subject: Re: [PATCH v3] testing/wiimms-szs-tools: new aport References: <20211225003914.7336-1-sebastian@sebsite.pw> <164112979514.985.6201271594014097274.gitlab.28829.aa6c583461b1b56eb2b911670091b6d3bf5eb910@listserv.local> In-Reply-To: < <164112979514.985.6201271594014097274.gitlab.28829.aa6c583461b1b56eb2b911670091b6d3bf5eb910@listserv.local>> From: "Sebastian" On Sun Jan 2, 2022 at 8:23 AM EST, Bart Ribbers wrote: > Hey this looks awesome. If I may ask, what need do you have for these > tools? I'm a big emulator player myself and have patched Mario Kart Wii > to be able to play online still and stuff, but I wonder what else you > would use these tools for. I mainly use them for modifying textures and models, but they can also be used to encode/decode track files and to create custom track distributions. The homepage[1] has lots of documentation, and the Custom Mario Kart Wiiki also has a useful overview[2] and tutorial[3]. Since you're using emulator, the easiest way to use this is probably in junction with Wiimms ISO Tools. That way, you can use `wit extract` to extract the contents of the Mario Kart Wii ISO/WBFS, the various SZS tools to view and modify game files, then `wit copy` to create the new patched ISO. Though note that if you're just downloading custom assets online and not creating your own or making changes, you likely don't need to use the SZS tools. Happy to see I'm not the only Alpine user who plays Mario Kart Wii. :) [1]: https://szs.wiimm.de/ [2]: http://wiki.tockdom.com/w/index.php?title=3DWiimms_SZS_Tools [3]: http://wiki.tockdom.com/w/index.php?title=3DWiimms_SZS_Tools/How_To - Sebastian